Okay Xeno, I am gonna need you regularly here for a while. So Please post as much as you can . - There is a file named Nres.dat, It is there from the "Cossacks 1" period. It has a parameter that determines the amount of food consumed by Each unit. The Parameter being "RES/UNIT". In the mod version its tuned to
RES/UNIT FOOD 3
- Find the file inside, "mods.gs1" by extracting it. .
- There is a parameter "md" parameter called: NO_HUNGRY . It makes the units not consume food or disables the "RES/UNIT" parameter for that unit which has this md parameter. The Necromancer md has this parameter in it. Somehow, this causes it to die when inside a building :-o .
Incase if you wanna know, there is a md parameter called "NAEMNIK" which marks the unit as a mercenary. That is, it mutinies when the Gold reaches 0. We can perhaps add a parameter "HUNGRY" and make the units famine when Food reaches 0 - this would be ideal if you are unable to fix this bug!
@Xeno, Hey Meet me at the "Hidden Archives".