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Entries in category: 6 Shown entries: 1-6 | 
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Categories 
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						Maps  [5] 
 The soul of any RTS/RPG game is the map. Now maps matter even in FPS games. Same is true for Heroes of Annihilated Empires. Here belongs its maps 
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						Resources  [6] 
 All tools and resources for the game can be found here... 
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						Videos  [3] 
 Here are the videos for the game. From Trailers to developer diary. 
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						Mods and Patches  [15] 
 Mods, Patches, Game fixes....whatever it be, belongs here. 
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 This tool can be used to open the ALL.gsc and .gs1 files for HoAE.  |  
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 Ever wondered how you can edit/mod/view and export 3d elements in Heroes of Annihilated Empires? Well here is the answer.
  Requirements: 3ds Max 7 (later versions don't work) for creating and exporting models/animations Heroes of Annihilated Empires (Cossacks 2 and Alexander 3d models will be corrupted by the Kangaroo tool inside)  |  
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 There are two folders there containing the following: 
 
1) GIGAPACK - used for creation of G16 G17. You import .lst files with the list of  BMP or TGA files (relative path) 
Press  "+", then add an .lst  file 
2) Triangulator - creates GP2 out of G16, G17, LST files. Press Import Frames to create a GP2 file in the same folder. 
Triangulator.exe - used for small animated units 
TriangulatorTrees.exe - used for larger objects (such as trees)  |  
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 Here is the Parameter Function file that you'll need to make HoAE Skirmish example work properly.  |  
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 Here is the next part of the Official Heroes of Annihilated Empires Skirmish Example documentation.  |  
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 Here is the Heroes of Annihilated Empires Map Editor Documentation done by Buggy Dan of GSC Game World!  |  
  
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