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Entries in category: 6 Shown entries: 1-6 |
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Categories
Maps
[5]
The soul of any RTS/RPG game is the map. Now maps matter even in FPS games. Same is true for Heroes of Annihilated Empires. Here belongs its maps
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Resources
[6]
All tools and resources for the game can be found here...
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Videos
[3]
Here are the videos for the game. From Trailers to developer diary.
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Mods and Patches
[15]
Mods, Patches, Game fixes....whatever it be, belongs here.
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This tool can be used to open the ALL.gsc and .gs1 files for HoAE. |
Ever wondered how you can edit/mod/view and export 3d elements in Heroes of Annihilated Empires? Well here is the answer.
Requirements: 3ds Max 7 (later versions don't work) for creating and exporting models/animations Heroes of Annihilated Empires (Cossacks 2 and Alexander 3d models will be corrupted by the Kangaroo tool inside) |
There are two folders there containing the following:
1) GIGAPACK - used for creation of G16 G17. You import .lst files with the list of BMP or TGA files (relative path)
Press "+", then add an .lst file
2) Triangulator - creates GP2 out of G16, G17, LST files. Press Import Frames to create a GP2 file in the same folder.
Triangulator.exe - used for small animated units
TriangulatorTrees.exe - used for larger objects (such as trees) |
Here is the Parameter Function file that you'll need to make HoAE Skirmish example work properly. |
Here is the next part of the Official Heroes of Annihilated Empires Skirmish Example documentation. |
Here is the Heroes of Annihilated Empires Map Editor Documentation done by Buggy Dan of GSC Game World! |
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